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Almazy tactics
Almazy tactics






I think it'll be cool, since it gives some context for battles.Īnyways! If you're interested in the tournament/playtest session, I've got a thread here! Guilds are in preparation for this feature that I want to make, where players can fight over territory in the map. I think I need a "landing page" thingie because otherwise, people have no idea what the game is about when they just visit the site. reduce their defense for more beefy Cannon Barrages.įor the ruleset, I've gone back to the counterpicking choices of the first tournament - only the losing player can change his classes, but the winning player can switch up the stats/skill of his current classes.Īnyways, I'm currently working on 2 things: Guilds and an actual website. Injure enemies to discourage them from moving, or 2. Binding Glyph can trap someone in a cannon barrage, while Cleave can either 1. Usually during the early phases of battle, he's there to inflict statuses to try to stop enemies from getting into good positions. He uses a lance in case if you need to inflict poison, but more than often he's just there to put Enchant Poison on your other guys, Critical Weakness on enemies, and then just block people in the front lines since he's so beefy.ĭeath Knight is the secondary damage dealer of the team. Haven, which blocks enemy movement, is great on this map since there's a ton of chokepoints - it's awesome on Cannoneer since she really shines when she has some breathing room. When an enemy is caught in 2-3 turns of cannon barrage, he's pretty much dead. I've had moderate success with this team:Ĭannoneer is the main damage dealer of this team, while the Death Knight and Arbiter to try to force enemies into the cannoneer's range. There's also going to be another tournament/playtest session this weekend at 5PM! The starting map is Lightacre: This combos pretty well with Death Knight's Dark Pact, which makes it so he can move/attack even while stunned. You can use it to take an enemy out of a fight at the right moment, or protect one of your own characters from damage if they're taking heat and you want him to gain speed. It stuns a character, but protects him slightly. Petrify: Petrified is a new status effect. Tenacity dispels all statuses on the character, and heals him for an amount based on how many statuses he ate. This is a Melee-category skill, meant for close range fighters to easily fight through statuses. Tenacity: This is one of the first "anti-status" skills that I'll be implementing. It does a TON of damage and has great range with a low cost, but since it's used over two turns, it's easy to predict. Novablast AKA solar beam: User has to charge up for one turn, and then deals huge damage in a straight line the next turn (if he uses it again). Since last time, I've polished up a lot of things, and implemented a ton of new skills! Here's a couple: My favorite part of the game though is the theorycrafting! Skill choices are more similar to Pokemon than FFT each character only can choose a couple, but they all have very significant effects! Probably one of the most fun parts of the games are finding ridiculously broken combos – and there’s a ton! From instant kills to guys that simply do nothing but run around and clutter up the battlefield with traps, there’s pretty much a billion different strategies.Īlthough there’s accounts, you can play as a guest.Hi! It's been awhile. This allows for some out-plays, like predicting where an enemy will go, as well as shortening the typical game length (usually 5-15 minutes). Turns in Almasy are blind-turn, so each player sets commands for their characters, which are carried out after both players have submitted their turns. I’ve been working on it for awhile and would love feedback on my progress so far! I loved Final Fantasy Tactics and Fire Emblem when I was younger, but wasn’t so satisfied with the multiplayer – so I made this. I’m making a tactics game called Almasy Tactics.








Almazy tactics